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# Since there are multiple workflows, uncomment next line to ignore bower_components
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		||||
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		||||
*.pyc
 | 
			
		||||
							
								
								
									
										39
									
								
								QueueTokenBucketTest/Program.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								QueueTokenBucketTest/Program.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,39 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using TokenBucketLib;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
 | 
			
		||||
namespace QueueTokenBucketTest
 | 
			
		||||
{
 | 
			
		||||
    class Program
 | 
			
		||||
    {
 | 
			
		||||
        static void Main(string[] args)
 | 
			
		||||
        {
 | 
			
		||||
            var qtb = new QueueTokenBucket()
 | 
			
		||||
                {
 | 
			
		||||
                    //QueueMaxLenth = 20,
 | 
			
		||||
                    IR = 5,
 | 
			
		||||
                    BS = 10,
 | 
			
		||||
                };
 | 
			
		||||
            qtb.SetFullPass();
 | 
			
		||||
            qtb.GetTokenEnd += (sender, e) =>
 | 
			
		||||
                {
 | 
			
		||||
                    Console.WriteLine("at {2}:{3} {0} S:{1}", e.Pass.Requester, e.Pass.State.ToString(), DateTime.Now.Minute, DateTime.Now.Second);
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
            qtb.Start();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < 40; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Console.WriteLine("at {1}:{2} Request{0} ", i, DateTime.Now.Minute, DateTime.Now.Second);
 | 
			
		||||
                qtb.GetTokenAsyn(i);
 | 
			
		||||
                //Thread.Sleep(500);
 | 
			
		||||
            }
 | 
			
		||||
            Console.ReadKey();
 | 
			
		||||
            qtb.Dispose();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										36
									
								
								QueueTokenBucketTest/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								QueueTokenBucketTest/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// 有关程序集的常规信息通过以下
 | 
			
		||||
// 特性集控制。更改这些特性值可修改
 | 
			
		||||
// 与程序集关联的信息。
 | 
			
		||||
[assembly: AssemblyTitle("QueueTokenBucketTest")]
 | 
			
		||||
[assembly: AssemblyDescription("")]
 | 
			
		||||
[assembly: AssemblyConfiguration("")]
 | 
			
		||||
[assembly: AssemblyCompany("WwW.YlmF.CoM")]
 | 
			
		||||
[assembly: AssemblyProduct("QueueTokenBucketTest")]
 | 
			
		||||
[assembly: AssemblyCopyright("Copyright © WwW.YlmF.CoM 2013")]
 | 
			
		||||
[assembly: AssemblyTrademark("")]
 | 
			
		||||
[assembly: AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// 将 ComVisible 设置为 false 使此程序集中的类型
 | 
			
		||||
// 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型,
 | 
			
		||||
// 则将该类型上的 ComVisible 特性设置为 true。
 | 
			
		||||
[assembly: ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
 | 
			
		||||
[assembly: Guid("8025223b-d94a-4e90-8c57-95a09a01eed7")]
 | 
			
		||||
 | 
			
		||||
// 程序集的版本信息由下面四个值组成:
 | 
			
		||||
//
 | 
			
		||||
//      主版本
 | 
			
		||||
//      次版本 
 | 
			
		||||
//      内部版本号
 | 
			
		||||
//      修订号
 | 
			
		||||
//
 | 
			
		||||
// 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值,
 | 
			
		||||
// 方法是按如下所示使用“*”:
 | 
			
		||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
			
		||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
			
		||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
			
		||||
							
								
								
									
										63
									
								
								QueueTokenBucketTest/QueueTokenBucketTest.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								QueueTokenBucketTest/QueueTokenBucketTest.csproj
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,63 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
 | 
			
		||||
    <ProductVersion>8.0.30703</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <ProjectGuid>{51BE6E70-6F48-4409-B212-DC245FC1EFD5}</ProjectGuid>
 | 
			
		||||
    <OutputType>Exe</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <RootNamespace>QueueTokenBucketTest</RootNamespace>
 | 
			
		||||
    <AssemblyName>QueueTokenBucketTest</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
 | 
			
		||||
    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
 | 
			
		||||
    <PlatformTarget>x86</PlatformTarget>
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>bin\Debug\</OutputPath>
 | 
			
		||||
    <DefineConstants>DEBUG;TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
 | 
			
		||||
    <PlatformTarget>x86</PlatformTarget>
 | 
			
		||||
    <DebugType>pdbonly</DebugType>
 | 
			
		||||
    <Optimize>true</Optimize>
 | 
			
		||||
    <OutputPath>bin\Release\</OutputPath>
 | 
			
		||||
    <DefineConstants>TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Reference Include="System" />
 | 
			
		||||
    <Reference Include="System.Core" />
 | 
			
		||||
    <Reference Include="System.Xml.Linq" />
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions" />
 | 
			
		||||
    <Reference Include="Microsoft.CSharp" />
 | 
			
		||||
    <Reference Include="System.Data" />
 | 
			
		||||
    <Reference Include="System.Xml" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Program.cs" />
 | 
			
		||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="..\TokenBucketLib\TokenBucketLib.csproj">
 | 
			
		||||
      <Project>{4F0E1500-FACA-4C5C-972D-680D251EA6AA}</Project>
 | 
			
		||||
      <Name>TokenBucketLib</Name>
 | 
			
		||||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										54
									
								
								TokenBucket.sln
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										54
									
								
								TokenBucket.sln
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,54 @@
 | 
			
		||||
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 11.00
 | 
			
		||||
# Visual Studio 2010
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TokenBucketLib", "TokenBucketLib\TokenBucketLib.csproj", "{4F0E1500-FACA-4C5C-972D-680D251EA6AA}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TokenBucketTest", "TokenBucketTest\TokenBucketTest.csproj", "{EF1E13ED-0A5B-426F-9835-590121E8D48C}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QueueTokenBucketTest", "QueueTokenBucketTest\QueueTokenBucketTest.csproj", "{51BE6E70-6F48-4409-B212-DC245FC1EFD5}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
		Debug|Mixed Platforms = Debug|Mixed Platforms
 | 
			
		||||
		Debug|x86 = Debug|x86
 | 
			
		||||
		Release|Any CPU = Release|Any CPU
 | 
			
		||||
		Release|Mixed Platforms = Release|Mixed Platforms
 | 
			
		||||
		Release|x86 = Release|x86
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|x86.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
 | 
			
		||||
		{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|x86.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|Any CPU.ActiveCfg = Debug|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|Mixed Platforms.Build.0 = Debug|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|x86.ActiveCfg = Debug|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|x86.Build.0 = Debug|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|Any CPU.ActiveCfg = Release|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|Mixed Platforms.ActiveCfg = Release|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|Mixed Platforms.Build.0 = Release|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|x86.ActiveCfg = Release|x86
 | 
			
		||||
		{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|x86.Build.0 = Release|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|Any CPU.ActiveCfg = Debug|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|Mixed Platforms.Build.0 = Debug|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|x86.ActiveCfg = Debug|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|x86.Build.0 = Debug|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|Any CPU.ActiveCfg = Release|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|Mixed Platforms.ActiveCfg = Release|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|Mixed Platforms.Build.0 = Release|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|x86.ActiveCfg = Release|x86
 | 
			
		||||
		{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|x86.Build.0 = Release|x86
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
							
								
								
									
										36
									
								
								TokenBucketLib/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								TokenBucketLib/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// 有关程序集的常规信息通过以下
 | 
			
		||||
// 特性集控制。更改这些特性值可修改
 | 
			
		||||
// 与程序集关联的信息。
 | 
			
		||||
[assembly: AssemblyTitle("TokenBucketLib")]
 | 
			
		||||
[assembly: AssemblyDescription("")]
 | 
			
		||||
[assembly: AssemblyConfiguration("")]
 | 
			
		||||
[assembly: AssemblyCompany("WwW.YlmF.CoM")]
 | 
			
		||||
[assembly: AssemblyProduct("TokenBucketLib")]
 | 
			
		||||
[assembly: AssemblyCopyright("Copyright © WwW.YlmF.CoM 2013")]
 | 
			
		||||
[assembly: AssemblyTrademark("")]
 | 
			
		||||
[assembly: AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// 将 ComVisible 设置为 false 使此程序集中的类型
 | 
			
		||||
// 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型,
 | 
			
		||||
// 则将该类型上的 ComVisible 特性设置为 true。
 | 
			
		||||
[assembly: ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
 | 
			
		||||
[assembly: Guid("a79ebfdd-2ac8-4388-9973-16bd1bc98d00")]
 | 
			
		||||
 | 
			
		||||
// 程序集的版本信息由下面四个值组成:
 | 
			
		||||
//
 | 
			
		||||
//      主版本
 | 
			
		||||
//      次版本 
 | 
			
		||||
//      内部版本号
 | 
			
		||||
//      修订号
 | 
			
		||||
//
 | 
			
		||||
// 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值,
 | 
			
		||||
// 方法是按如下所示使用“*”:
 | 
			
		||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
			
		||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
			
		||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
			
		||||
							
								
								
									
										113
									
								
								TokenBucketLib/QueueTokenBuket.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										113
									
								
								TokenBucketLib/QueueTokenBuket.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,113 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
namespace TokenBucketLib
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 队列令牌桶
 | 
			
		||||
    /// 资源请求首先到达令牌桶,如果获得令牌马上返回,如果失败将进入等待队列,等待获得令牌后返回,或者令牌桶满后获取失败并丢弃。
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class QueueTokenBucket : TokenBucket
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 最大缓冲对列数。-1为不限长度。
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int QueueMaxLenth { get; set; }
 | 
			
		||||
 | 
			
		||||
        private Queue<TokenBucketPass> queue;
 | 
			
		||||
        private readonly static object objlock = new object();
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 构造一个带缓冲队列的令牌桶
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public QueueTokenBucket()
 | 
			
		||||
            : this(-1)
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 通过提供最大缓冲队列数构造缓冲队列令牌桶
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="queueMaxLenth">缓冲区大小。-1为不限制大小。</param>
 | 
			
		||||
        public QueueTokenBucket(int queueMaxLenth)
 | 
			
		||||
        {
 | 
			
		||||
            QueueMaxLenth = queueMaxLenth;
 | 
			
		||||
            queue = new Queue<TokenBucketPass>();
 | 
			
		||||
            base.Put += new Action<TokenBucket>(QueueTokenBuket_Put);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void QueueTokenBuket_Put(TokenBucket obj)
 | 
			
		||||
        {
 | 
			
		||||
            if (queue.Count > 0)
 | 
			
		||||
            {
 | 
			
		||||
                lock (objlock)
 | 
			
		||||
                {
 | 
			
		||||
                    var c = queue.Count;
 | 
			
		||||
                    for (int i = 0; i < c; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        var r = base.GetToken();
 | 
			
		||||
                        if (r.State == TokenBucketPassEnum.passed)
 | 
			
		||||
                        {
 | 
			
		||||
                            TokenBucketPass result = queue.Dequeue();
 | 
			
		||||
                            result.State = TokenBucketPassEnum.passed;
 | 
			
		||||
                            if (GetTokenEnd != null) GetTokenEnd(this, new TokenBucketEventArgs(result));
 | 
			
		||||
                        }
 | 
			
		||||
                        else
 | 
			
		||||
                        {
 | 
			
		||||
                            break;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public event Action<QueueTokenBucket, TokenBucketEventArgs> GetTokenEnd;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 开始异步获取令牌
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="requester">异步传入的对象,这个对象会随TokenBucketPass.Requester传出。</param>
 | 
			
		||||
        public void GetTokenAsyn(object requester)
 | 
			
		||||
        {
 | 
			
		||||
            var result = new TokenBucketPass();
 | 
			
		||||
            result.Requester = requester;
 | 
			
		||||
            var r = base.GetToken();
 | 
			
		||||
            if (r.State == TokenBucketPassEnum.passed)
 | 
			
		||||
            {
 | 
			
		||||
                result.State = r.State;
 | 
			
		||||
                if (GetTokenEnd != null) GetTokenEnd(this, new TokenBucketEventArgs(result));
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                if (QueueMaxLenth != -1 && QueueMaxLenth < queue.Count)
 | 
			
		||||
                {
 | 
			
		||||
                    result.State = TokenBucketPassEnum.losted;
 | 
			
		||||
                    GetTokenEnd(this, new TokenBucketEventArgs(result));
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    queue.Enqueue(result);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region IDisposable 成员
 | 
			
		||||
 | 
			
		||||
        protected override void Dispose(bool disposing)
 | 
			
		||||
        {
 | 
			
		||||
            if (disposing)
 | 
			
		||||
            {
 | 
			
		||||
                queue.Clear();
 | 
			
		||||
            }
 | 
			
		||||
            base.Dispose(disposing);
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										227
									
								
								TokenBucketLib/TokenBucket.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										227
									
								
								TokenBucketLib/TokenBucket.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,227 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
 | 
			
		||||
namespace TokenBucketLib
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>令牌桶</summary>
 | 
			
		||||
    public class TokenBucket : IDisposable
 | 
			
		||||
    {
 | 
			
		||||
        #region 公开属性
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 令牌投入速率
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int IR { get; set; }
 | 
			
		||||
 | 
			
		||||
        private int _BS;
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 令牌上限
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int BS
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return _BS;
 | 
			
		||||
            }
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                _BS = value;
 | 
			
		||||
                if (CurCount > value)
 | 
			
		||||
                {
 | 
			
		||||
                    CurCount = value;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 令牌桶是否在运行
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public bool Runing { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 当前剩余令牌数
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public int CurCount { get; private set; }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region  私有字段
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 添加令牌的计时器
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private Timer timer;
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 共享锁
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        protected static readonly object lockkey = new object();
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region 事件
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 添加令牌完成事件
 | 
			
		||||
        /// </summary> 
 | 
			
		||||
        public event Action<TokenBucket> Put;
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region 构造
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 默认构造,速率100,上限1000
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public TokenBucket()
 | 
			
		||||
            : this(100, 1000, 1000)
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 通过指定速率和上限构造令牌桶
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="ir">投入速率</param>
 | 
			
		||||
        /// <param name="bs">令牌上限</param>
 | 
			
		||||
        /// <param name="ip">初始令牌数量</param>
 | 
			
		||||
        public TokenBucket(int ir, int bs, int ip)
 | 
			
		||||
        {
 | 
			
		||||
            IR = ir; BS = bs; CurCount = ip;
 | 
			
		||||
            Runing = false;
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region 公开方法
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 令牌桶开始工作
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void Start()
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                timer = new Timer(PutToken, null, 1000, 1000);
 | 
			
		||||
                Runing = true;
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception ex)
 | 
			
		||||
            {
 | 
			
		||||
                Runing = false;
 | 
			
		||||
                throw new Exception("TokenBucket start err!", ex);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 令牌桶停止工作
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void Stop()
 | 
			
		||||
        {
 | 
			
		||||
            if (timer != null)
 | 
			
		||||
            {
 | 
			
		||||
                timer.Dispose();
 | 
			
		||||
                timer = null;
 | 
			
		||||
            }
 | 
			
		||||
            Runing = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 设置令牌桶满令牌
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void SetFullPass()
 | 
			
		||||
        {
 | 
			
		||||
            CurCount = BS;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 清空令牌桶
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void ClearPass()
 | 
			
		||||
        {
 | 
			
		||||
            CurCount = 0;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 获得一块令牌
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public virtual TokenBucketPass GetToken()
 | 
			
		||||
        {
 | 
			
		||||
            TokenBucketPass tbr = new TokenBucketPass();
 | 
			
		||||
 | 
			
		||||
            if (!Runing)
 | 
			
		||||
            {
 | 
			
		||||
                tbr.State = TokenBucketPassEnum.TokenBucketNotRun;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                lock (lockkey)
 | 
			
		||||
                {
 | 
			
		||||
                    //Console.WriteLine("s");
 | 
			
		||||
                    //Console.WriteLine(CurCount);
 | 
			
		||||
                    if (CurCount <= 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        tbr.State = TokenBucketPassEnum.unpassed;
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        CurCount--;
 | 
			
		||||
                        tbr.State = TokenBucketPassEnum.passed;
 | 
			
		||||
                    }
 | 
			
		||||
                    //Console.WriteLine("e");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return tbr;
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region 私有方法
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 向令牌桶添加令牌
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="obj"></param>
 | 
			
		||||
        protected void PutToken(object obj)
 | 
			
		||||
        {
 | 
			
		||||
            if (BS == CurCount) return;
 | 
			
		||||
 | 
			
		||||
            lock (lockkey)
 | 
			
		||||
            {
 | 
			
		||||
                CurCount += IR;
 | 
			
		||||
                if (CurCount > BS)
 | 
			
		||||
                {
 | 
			
		||||
                    CurCount = BS;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            if (Put != null) Put(this);
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        #region IDisposable 成员
 | 
			
		||||
        private bool IsDisposed = false;
 | 
			
		||||
        public void Dispose()
 | 
			
		||||
        {
 | 
			
		||||
            Dispose(true);
 | 
			
		||||
            GC.SuppressFinalize(this);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected virtual void Dispose(bool disposing)
 | 
			
		||||
        {
 | 
			
		||||
            if (!IsDisposed)
 | 
			
		||||
            {
 | 
			
		||||
                //释放托管资源
 | 
			
		||||
                if (disposing)
 | 
			
		||||
                {
 | 
			
		||||
                    if (timer != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        timer.Dispose();
 | 
			
		||||
                        timer = null;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                //释放非托管资源
 | 
			
		||||
            }
 | 
			
		||||
            IsDisposed = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ~TokenBucket()
 | 
			
		||||
        {
 | 
			
		||||
            Dispose(false);
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										16
									
								
								TokenBucketLib/TokenBucketEventArgs.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								TokenBucketLib/TokenBucketEventArgs.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,16 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
namespace TokenBucketLib
 | 
			
		||||
{
 | 
			
		||||
    public class TokenBucketEventArgs : EventArgs
 | 
			
		||||
    {
 | 
			
		||||
        public TokenBucketEventArgs(TokenBucketPass pass)
 | 
			
		||||
        {
 | 
			
		||||
            Pass = pass;
 | 
			
		||||
        }
 | 
			
		||||
        public TokenBucketPass Pass { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										30
									
								
								TokenBucketLib/TokenBucketFactory.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								TokenBucketLib/TokenBucketFactory.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,30 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
namespace TokenBucketLib
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 令牌桶工厂,用来生成令牌桶
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public static class TokenBucketFactory
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 制造一个令牌桶
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="ir">令牌投放速度</param>
 | 
			
		||||
        /// <param name="bs">令牌上限</param>
 | 
			
		||||
        /// <param name="ip">初始令牌数</param>
 | 
			
		||||
        /// <returns>一个令牌桶</returns>
 | 
			
		||||
        public static TokenBucket Buid(int ir, int bs, int ip)
 | 
			
		||||
        {
 | 
			
		||||
            return new TokenBucket(ir, bs, ip > bs ? bs : ip);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static QueueTokenBucket BuidQueueTokenBucket()
 | 
			
		||||
        {
 | 
			
		||||
            return new QueueTokenBucket();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										55
									
								
								TokenBucketLib/TokenBucketLib.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								TokenBucketLib/TokenBucketLib.csproj
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,55 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
 | 
			
		||||
    <ProductVersion>8.0.30703</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <ProjectGuid>{4F0E1500-FACA-4C5C-972D-680D251EA6AA}</ProjectGuid>
 | 
			
		||||
    <OutputType>Library</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <RootNamespace>TokenBucketLib</RootNamespace>
 | 
			
		||||
    <AssemblyName>TokenBucketLib</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
 | 
			
		||||
    <FileAlignment>512</FileAlignment>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
 | 
			
		||||
    <DebugSymbols>true</DebugSymbols>
 | 
			
		||||
    <DebugType>full</DebugType>
 | 
			
		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>bin\Debug\</OutputPath>
 | 
			
		||||
    <DefineConstants>DEBUG;TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
 | 
			
		||||
    <DebugType>pdbonly</DebugType>
 | 
			
		||||
    <Optimize>true</Optimize>
 | 
			
		||||
    <OutputPath>bin\Release\</OutputPath>
 | 
			
		||||
    <DefineConstants>TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Reference Include="System" />
 | 
			
		||||
    <Reference Include="System.Core" />
 | 
			
		||||
    <Reference Include="Microsoft.CSharp" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="Properties\AssemblyInfo.cs" />
 | 
			
		||||
    <Compile Include="QueueTokenBuket.cs" />
 | 
			
		||||
    <Compile Include="TokenBucketEventArgs.cs" />
 | 
			
		||||
    <Compile Include="TokenBucketPassEnum.cs" />
 | 
			
		||||
    <Compile Include="TokenBucket.cs" />
 | 
			
		||||
    <Compile Include="TokenBucketFactory.cs" />
 | 
			
		||||
    <Compile Include="TokenBucketPass.cs" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  <Target Name="AfterBuild">
 | 
			
		||||
  </Target>
 | 
			
		||||
  -->
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										26
									
								
								TokenBucketLib/TokenBucketPass.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								TokenBucketLib/TokenBucketPass.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,26 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
namespace TokenBucketLib
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// 票据
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class TokenBucketPass
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 票据状态
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public TokenBucketPassEnum State { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 令牌请求者。
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public object Requester { get; set; }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 令牌桶工作期间包含的错误信息。
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public Queue<Exception> errs { get; set; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										31
									
								
								TokenBucketLib/TokenBucketPassEnum.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								TokenBucketLib/TokenBucketPassEnum.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,31 @@
 | 
			
		||||
 | 
			
		||||
namespace TokenBucketLib
 | 
			
		||||
{
 | 
			
		||||
    public enum TokenBucketPassEnum
 | 
			
		||||
    {
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 通过,获得票据
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        passed = 0,
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 未获得票据
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        unpassed = 1,
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 被丢弃
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        losted = 2,
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 超时,目前不支持
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        timeOut = 3,
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// 令牌桶未开始运行
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        TokenBucketNotRun = 1000,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										42
									
								
								TokenBucketTest/Program.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										42
									
								
								TokenBucketTest/Program.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,42 @@
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Linq;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using TokenBucketLib;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using System.Threading.Tasks;
 | 
			
		||||
 | 
			
		||||
namespace TokenBucketTest
 | 
			
		||||
{
 | 
			
		||||
    class Program
 | 
			
		||||
    {
 | 
			
		||||
        static void Main(string[] args)
 | 
			
		||||
        {
 | 
			
		||||
            TokenBucket tb = TokenBucketFactory.Buid(2, 10, 10);
 | 
			
		||||
            tb.Put += new Action<TokenBucket>(tb_Put);
 | 
			
		||||
            tb.Start();
 | 
			
		||||
            Thread.Sleep(1000);
 | 
			
		||||
            Task t1 = Task.Factory.StartNew(() => Consumer(tb, 1));
 | 
			
		||||
            Task t2 = Task.Factory.StartNew(() => Consumer(tb, 2));
 | 
			
		||||
            Thread.Sleep(2000);
 | 
			
		||||
 | 
			
		||||
            t2.Wait();
 | 
			
		||||
            t1.Wait();
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        static void Consumer(TokenBucket tb, int taskid)
 | 
			
		||||
        {
 | 
			
		||||
            for (int i = 0; i < 20; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Thread.Sleep(200);
 | 
			
		||||
                var pass = tb.GetToken();
 | 
			
		||||
                Console.WriteLine("task{2} 请求令牌 Cur:{1} Res:{0}", pass.State.ToString(), tb.CurCount, taskid);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        static void tb_Put(TokenBucket arg)
 | 
			
		||||
        {
 | 
			
		||||
            Console.WriteLine("添加令牌 Cur:{0} Max:{1}", arg.CurCount, arg.BS);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										36
									
								
								TokenBucketTest/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								TokenBucketTest/Properties/AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,36 @@
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.Runtime.CompilerServices;
 | 
			
		||||
using System.Runtime.InteropServices;
 | 
			
		||||
 | 
			
		||||
// 有关程序集的常规信息通过以下
 | 
			
		||||
// 特性集控制。更改这些特性值可修改
 | 
			
		||||
// 与程序集关联的信息。
 | 
			
		||||
[assembly: AssemblyTitle("TokenBucketTest")]
 | 
			
		||||
[assembly: AssemblyDescription("")]
 | 
			
		||||
[assembly: AssemblyConfiguration("")]
 | 
			
		||||
[assembly: AssemblyCompany("WwW.YlmF.CoM")]
 | 
			
		||||
[assembly: AssemblyProduct("TokenBucketTest")]
 | 
			
		||||
[assembly: AssemblyCopyright("Copyright © WwW.YlmF.CoM 2013")]
 | 
			
		||||
[assembly: AssemblyTrademark("")]
 | 
			
		||||
[assembly: AssemblyCulture("")]
 | 
			
		||||
 | 
			
		||||
// 将 ComVisible 设置为 false 使此程序集中的类型
 | 
			
		||||
// 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型,
 | 
			
		||||
// 则将该类型上的 ComVisible 特性设置为 true。
 | 
			
		||||
[assembly: ComVisible(false)]
 | 
			
		||||
 | 
			
		||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
 | 
			
		||||
[assembly: Guid("4f946987-cff5-424d-8b83-3830656009ed")]
 | 
			
		||||
 | 
			
		||||
// 程序集的版本信息由下面四个值组成:
 | 
			
		||||
//
 | 
			
		||||
//      主版本
 | 
			
		||||
//      次版本 
 | 
			
		||||
//      内部版本号
 | 
			
		||||
//      修订号
 | 
			
		||||
//
 | 
			
		||||
// 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值,
 | 
			
		||||
// 方法是按如下所示使用“*”:
 | 
			
		||||
// [assembly: AssemblyVersion("1.0.*")]
 | 
			
		||||
[assembly: AssemblyVersion("1.0.0.0")]
 | 
			
		||||
[assembly: AssemblyFileVersion("1.0.0.0")]
 | 
			
		||||
							
								
								
									
										61
									
								
								TokenBucketTest/TokenBucketTest.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										61
									
								
								TokenBucketTest/TokenBucketTest.csproj
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,61 @@
 | 
			
		||||
<?xml version="1.0" encoding="utf-8"?>
 | 
			
		||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
 | 
			
		||||
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
 | 
			
		||||
    <ProductVersion>8.0.30703</ProductVersion>
 | 
			
		||||
    <SchemaVersion>2.0</SchemaVersion>
 | 
			
		||||
    <ProjectGuid>{EF1E13ED-0A5B-426F-9835-590121E8D48C}</ProjectGuid>
 | 
			
		||||
    <OutputType>Exe</OutputType>
 | 
			
		||||
    <AppDesignerFolder>Properties</AppDesignerFolder>
 | 
			
		||||
    <RootNamespace>TokenBucketTest</RootNamespace>
 | 
			
		||||
    <AssemblyName>TokenBucketTest</AssemblyName>
 | 
			
		||||
    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
 | 
			
		||||
    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
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		||||
    <FileAlignment>512</FileAlignment>
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		||||
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		||||
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		||||
    <PlatformTarget>x86</PlatformTarget>
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		||||
    <DebugSymbols>true</DebugSymbols>
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		||||
    <DebugType>full</DebugType>
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		||||
    <Optimize>false</Optimize>
 | 
			
		||||
    <OutputPath>bin\Debug\</OutputPath>
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		||||
    <DefineConstants>DEBUG;TRACE</DefineConstants>
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		||||
    <ErrorReport>prompt</ErrorReport>
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		||||
    <WarningLevel>4</WarningLevel>
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		||||
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		||||
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		||||
    <PlatformTarget>x86</PlatformTarget>
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		||||
    <DebugType>pdbonly</DebugType>
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		||||
    <Optimize>true</Optimize>
 | 
			
		||||
    <OutputPath>bin\Release\</OutputPath>
 | 
			
		||||
    <DefineConstants>TRACE</DefineConstants>
 | 
			
		||||
    <ErrorReport>prompt</ErrorReport>
 | 
			
		||||
    <WarningLevel>4</WarningLevel>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Reference Include="System" />
 | 
			
		||||
    <Reference Include="System.Core" />
 | 
			
		||||
    <Reference Include="System.Data.DataSetExtensions" />
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		||||
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 | 
			
		||||
    <Reference Include="System.Data" />
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		||||
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 | 
			
		||||
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 | 
			
		||||
    <Compile Include="Program.cs" />
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		||||
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		||||
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		||||
  <ItemGroup>
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		||||
    <ProjectReference Include="..\TokenBucketLib\TokenBucketLib.csproj">
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		||||
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		||||
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
 | 
			
		||||
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
 | 
			
		||||
       Other similar extension points exist, see Microsoft.Common.targets.
 | 
			
		||||
  <Target Name="BeforeBuild">
 | 
			
		||||
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 | 
			
		||||
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		||||
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 | 
			
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 | 
			
		||||
</Project>
 | 
			
		||||
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	Block a user