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[Bb]uild[Ll]og.*
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_Chutzpah*
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ipch/
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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_ReSharper*/
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*.[Rr]e[Ss]harper
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# MightyMoose
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*.mm.*
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# Web workbench (sass)
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# Microsoft Azure Build Output
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*.build.csdef
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_pkginfo.txt
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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*~
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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#bower_components/
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# RIA/Silverlight projects
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_Pvt_Extensions
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# Paket dependency manager
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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.idea/
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*.sln.iml
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# CodeRush
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.cr/
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||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
39
QueueTokenBucketTest/Program.cs
Normal file
39
QueueTokenBucketTest/Program.cs
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|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using TokenBucketLib;
|
||||
using System.Threading;
|
||||
|
||||
namespace QueueTokenBucketTest
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
var qtb = new QueueTokenBucket()
|
||||
{
|
||||
//QueueMaxLenth = 20,
|
||||
IR = 5,
|
||||
BS = 10,
|
||||
};
|
||||
qtb.SetFullPass();
|
||||
qtb.GetTokenEnd += (sender, e) =>
|
||||
{
|
||||
Console.WriteLine("at {2}:{3} {0} S:{1}", e.Pass.Requester, e.Pass.State.ToString(), DateTime.Now.Minute, DateTime.Now.Second);
|
||||
};
|
||||
|
||||
qtb.Start();
|
||||
|
||||
|
||||
for (int i = 0; i < 40; i++)
|
||||
{
|
||||
Console.WriteLine("at {1}:{2} Request{0} ", i, DateTime.Now.Minute, DateTime.Now.Second);
|
||||
qtb.GetTokenAsyn(i);
|
||||
//Thread.Sleep(500);
|
||||
}
|
||||
Console.ReadKey();
|
||||
qtb.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
36
QueueTokenBucketTest/Properties/AssemblyInfo.cs
Normal file
36
QueueTokenBucketTest/Properties/AssemblyInfo.cs
Normal file
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|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的常规信息通过以下
|
||||
// 特性集控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("QueueTokenBucketTest")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("WwW.YlmF.CoM")]
|
||||
[assembly: AssemblyProduct("QueueTokenBucketTest")]
|
||||
[assembly: AssemblyCopyright("Copyright © WwW.YlmF.CoM 2013")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 使此程序集中的类型
|
||||
// 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型,
|
||||
// 则将该类型上的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("8025223b-d94a-4e90-8c57-95a09a01eed7")]
|
||||
|
||||
// 程序集的版本信息由下面四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 内部版本号
|
||||
// 修订号
|
||||
//
|
||||
// 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值,
|
||||
// 方法是按如下所示使用“*”:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
QueueTokenBucketTest/QueueTokenBucketTest.csproj
Normal file
63
QueueTokenBucketTest/QueueTokenBucketTest.csproj
Normal file
|
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|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{51BE6E70-6F48-4409-B212-DC245FC1EFD5}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>QueueTokenBucketTest</RootNamespace>
|
||||
<AssemblyName>QueueTokenBucketTest</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\TokenBucketLib\TokenBucketLib.csproj">
|
||||
<Project>{4F0E1500-FACA-4C5C-972D-680D251EA6AA}</Project>
|
||||
<Name>TokenBucketLib</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
54
TokenBucket.sln
Normal file
54
TokenBucket.sln
Normal file
|
@ -0,0 +1,54 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TokenBucketLib", "TokenBucketLib\TokenBucketLib.csproj", "{4F0E1500-FACA-4C5C-972D-680D251EA6AA}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TokenBucketTest", "TokenBucketTest\TokenBucketTest.csproj", "{EF1E13ED-0A5B-426F-9835-590121E8D48C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QueueTokenBucketTest", "QueueTokenBucketTest\QueueTokenBucketTest.csproj", "{51BE6E70-6F48-4409-B212-DC245FC1EFD5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|Mixed Platforms = Debug|Mixed Platforms
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|Mixed Platforms = Release|Mixed Platforms
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
|
||||
{4F0E1500-FACA-4C5C-972D-680D251EA6AA}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Debug|x86.Build.0 = Debug|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|x86.ActiveCfg = Release|x86
|
||||
{EF1E13ED-0A5B-426F-9835-590121E8D48C}.Release|x86.Build.0 = Release|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|Any CPU.ActiveCfg = Debug|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|Mixed Platforms.ActiveCfg = Debug|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|Mixed Platforms.Build.0 = Debug|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Debug|x86.Build.0 = Debug|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|Any CPU.ActiveCfg = Release|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|Mixed Platforms.ActiveCfg = Release|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|Mixed Platforms.Build.0 = Release|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|x86.ActiveCfg = Release|x86
|
||||
{51BE6E70-6F48-4409-B212-DC245FC1EFD5}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
36
TokenBucketLib/Properties/AssemblyInfo.cs
Normal file
36
TokenBucketLib/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的常规信息通过以下
|
||||
// 特性集控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("TokenBucketLib")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("WwW.YlmF.CoM")]
|
||||
[assembly: AssemblyProduct("TokenBucketLib")]
|
||||
[assembly: AssemblyCopyright("Copyright © WwW.YlmF.CoM 2013")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 使此程序集中的类型
|
||||
// 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型,
|
||||
// 则将该类型上的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("a79ebfdd-2ac8-4388-9973-16bd1bc98d00")]
|
||||
|
||||
// 程序集的版本信息由下面四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 内部版本号
|
||||
// 修订号
|
||||
//
|
||||
// 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值,
|
||||
// 方法是按如下所示使用“*”:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
113
TokenBucketLib/QueueTokenBuket.cs
Normal file
113
TokenBucketLib/QueueTokenBuket.cs
Normal file
|
@ -0,0 +1,113 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace TokenBucketLib
|
||||
{
|
||||
/// <summary>
|
||||
/// 队列令牌桶
|
||||
/// 资源请求首先到达令牌桶,如果获得令牌马上返回,如果失败将进入等待队列,等待获得令牌后返回,或者令牌桶满后获取失败并丢弃。
|
||||
/// </summary>
|
||||
public class QueueTokenBucket : TokenBucket
|
||||
{
|
||||
/// <summary>
|
||||
/// 最大缓冲对列数。-1为不限长度。
|
||||
/// </summary>
|
||||
public int QueueMaxLenth { get; set; }
|
||||
|
||||
private Queue<TokenBucketPass> queue;
|
||||
private readonly static object objlock = new object();
|
||||
|
||||
/// <summary>
|
||||
/// 构造一个带缓冲队列的令牌桶
|
||||
/// </summary>
|
||||
public QueueTokenBucket()
|
||||
: this(-1)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过提供最大缓冲队列数构造缓冲队列令牌桶
|
||||
/// </summary>
|
||||
/// <param name="queueMaxLenth">缓冲区大小。-1为不限制大小。</param>
|
||||
public QueueTokenBucket(int queueMaxLenth)
|
||||
{
|
||||
QueueMaxLenth = queueMaxLenth;
|
||||
queue = new Queue<TokenBucketPass>();
|
||||
base.Put += new Action<TokenBucket>(QueueTokenBuket_Put);
|
||||
}
|
||||
|
||||
private void QueueTokenBuket_Put(TokenBucket obj)
|
||||
{
|
||||
if (queue.Count > 0)
|
||||
{
|
||||
lock (objlock)
|
||||
{
|
||||
var c = queue.Count;
|
||||
for (int i = 0; i < c; i++)
|
||||
{
|
||||
var r = base.GetToken();
|
||||
if (r.State == TokenBucketPassEnum.passed)
|
||||
{
|
||||
TokenBucketPass result = queue.Dequeue();
|
||||
result.State = TokenBucketPassEnum.passed;
|
||||
if (GetTokenEnd != null) GetTokenEnd(this, new TokenBucketEventArgs(result));
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public event Action<QueueTokenBucket, TokenBucketEventArgs> GetTokenEnd;
|
||||
|
||||
/// <summary>
|
||||
/// 开始异步获取令牌
|
||||
/// </summary>
|
||||
/// <param name="requester">异步传入的对象,这个对象会随TokenBucketPass.Requester传出。</param>
|
||||
public void GetTokenAsyn(object requester)
|
||||
{
|
||||
var result = new TokenBucketPass();
|
||||
result.Requester = requester;
|
||||
var r = base.GetToken();
|
||||
if (r.State == TokenBucketPassEnum.passed)
|
||||
{
|
||||
result.State = r.State;
|
||||
if (GetTokenEnd != null) GetTokenEnd(this, new TokenBucketEventArgs(result));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (QueueMaxLenth != -1 && QueueMaxLenth < queue.Count)
|
||||
{
|
||||
result.State = TokenBucketPassEnum.losted;
|
||||
GetTokenEnd(this, new TokenBucketEventArgs(result));
|
||||
}
|
||||
else
|
||||
{
|
||||
queue.Enqueue(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region IDisposable 成员
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
queue.Clear();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
227
TokenBucketLib/TokenBucket.cs
Normal file
227
TokenBucketLib/TokenBucket.cs
Normal file
|
@ -0,0 +1,227 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace TokenBucketLib
|
||||
{
|
||||
/// <summary>令牌桶</summary>
|
||||
public class TokenBucket : IDisposable
|
||||
{
|
||||
#region 公开属性
|
||||
/// <summary>
|
||||
/// 令牌投入速率
|
||||
/// </summary>
|
||||
public int IR { get; set; }
|
||||
|
||||
private int _BS;
|
||||
/// <summary>
|
||||
/// 令牌上限
|
||||
/// </summary>
|
||||
public int BS
|
||||
{
|
||||
get
|
||||
{
|
||||
return _BS;
|
||||
}
|
||||
set
|
||||
{
|
||||
_BS = value;
|
||||
if (CurCount > value)
|
||||
{
|
||||
CurCount = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 令牌桶是否在运行
|
||||
/// </summary>
|
||||
public bool Runing { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 当前剩余令牌数
|
||||
/// </summary>
|
||||
public int CurCount { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region 私有字段
|
||||
/// <summary>
|
||||
/// 添加令牌的计时器
|
||||
/// </summary>
|
||||
private Timer timer;
|
||||
|
||||
/// <summary>
|
||||
/// 共享锁
|
||||
/// </summary>
|
||||
protected static readonly object lockkey = new object();
|
||||
#endregion
|
||||
|
||||
#region 事件
|
||||
|
||||
/// <summary>
|
||||
/// 添加令牌完成事件
|
||||
/// </summary>
|
||||
public event Action<TokenBucket> Put;
|
||||
|
||||
#endregion
|
||||
|
||||
#region 构造
|
||||
/// <summary>
|
||||
/// 默认构造,速率100,上限1000
|
||||
/// </summary>
|
||||
public TokenBucket()
|
||||
: this(100, 1000, 1000)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过指定速率和上限构造令牌桶
|
||||
/// </summary>
|
||||
/// <param name="ir">投入速率</param>
|
||||
/// <param name="bs">令牌上限</param>
|
||||
/// <param name="ip">初始令牌数量</param>
|
||||
public TokenBucket(int ir, int bs, int ip)
|
||||
{
|
||||
IR = ir; BS = bs; CurCount = ip;
|
||||
Runing = false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 公开方法
|
||||
|
||||
/// <summary>
|
||||
/// 令牌桶开始工作
|
||||
/// </summary>
|
||||
public virtual void Start()
|
||||
{
|
||||
try
|
||||
{
|
||||
timer = new Timer(PutToken, null, 1000, 1000);
|
||||
Runing = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Runing = false;
|
||||
throw new Exception("TokenBucket start err!", ex);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 令牌桶停止工作
|
||||
/// </summary>
|
||||
public virtual void Stop()
|
||||
{
|
||||
if (timer != null)
|
||||
{
|
||||
timer.Dispose();
|
||||
timer = null;
|
||||
}
|
||||
Runing = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置令牌桶满令牌
|
||||
/// </summary>
|
||||
public void SetFullPass()
|
||||
{
|
||||
CurCount = BS;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空令牌桶
|
||||
/// </summary>
|
||||
public void ClearPass()
|
||||
{
|
||||
CurCount = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得一块令牌
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public virtual TokenBucketPass GetToken()
|
||||
{
|
||||
TokenBucketPass tbr = new TokenBucketPass();
|
||||
|
||||
if (!Runing)
|
||||
{
|
||||
tbr.State = TokenBucketPassEnum.TokenBucketNotRun;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (lockkey)
|
||||
{
|
||||
//Console.WriteLine("s");
|
||||
//Console.WriteLine(CurCount);
|
||||
if (CurCount <= 0)
|
||||
{
|
||||
tbr.State = TokenBucketPassEnum.unpassed;
|
||||
}
|
||||
else
|
||||
{
|
||||
CurCount--;
|
||||
tbr.State = TokenBucketPassEnum.passed;
|
||||
}
|
||||
//Console.WriteLine("e");
|
||||
}
|
||||
}
|
||||
return tbr;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 私有方法
|
||||
|
||||
/// <summary>
|
||||
/// 向令牌桶添加令牌
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
protected void PutToken(object obj)
|
||||
{
|
||||
if (BS == CurCount) return;
|
||||
|
||||
lock (lockkey)
|
||||
{
|
||||
CurCount += IR;
|
||||
if (CurCount > BS)
|
||||
{
|
||||
CurCount = BS;
|
||||
}
|
||||
}
|
||||
if (Put != null) Put(this);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region IDisposable 成员
|
||||
private bool IsDisposed = false;
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
//释放托管资源
|
||||
if (disposing)
|
||||
{
|
||||
if (timer != null)
|
||||
{
|
||||
timer.Dispose();
|
||||
timer = null;
|
||||
}
|
||||
}
|
||||
//释放非托管资源
|
||||
}
|
||||
IsDisposed = true;
|
||||
}
|
||||
|
||||
~TokenBucket()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
16
TokenBucketLib/TokenBucketEventArgs.cs
Normal file
16
TokenBucketLib/TokenBucketEventArgs.cs
Normal file
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace TokenBucketLib
|
||||
{
|
||||
public class TokenBucketEventArgs : EventArgs
|
||||
{
|
||||
public TokenBucketEventArgs(TokenBucketPass pass)
|
||||
{
|
||||
Pass = pass;
|
||||
}
|
||||
public TokenBucketPass Pass { get; set; }
|
||||
}
|
||||
}
|
30
TokenBucketLib/TokenBucketFactory.cs
Normal file
30
TokenBucketLib/TokenBucketFactory.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace TokenBucketLib
|
||||
{
|
||||
/// <summary>
|
||||
/// 令牌桶工厂,用来生成令牌桶
|
||||
/// </summary>
|
||||
public static class TokenBucketFactory
|
||||
{
|
||||
/// <summary>
|
||||
/// 制造一个令牌桶
|
||||
/// </summary>
|
||||
/// <param name="ir">令牌投放速度</param>
|
||||
/// <param name="bs">令牌上限</param>
|
||||
/// <param name="ip">初始令牌数</param>
|
||||
/// <returns>一个令牌桶</returns>
|
||||
public static TokenBucket Buid(int ir, int bs, int ip)
|
||||
{
|
||||
return new TokenBucket(ir, bs, ip > bs ? bs : ip);
|
||||
}
|
||||
|
||||
public static QueueTokenBucket BuidQueueTokenBucket()
|
||||
{
|
||||
return new QueueTokenBucket();
|
||||
}
|
||||
}
|
||||
}
|
55
TokenBucketLib/TokenBucketLib.csproj
Normal file
55
TokenBucketLib/TokenBucketLib.csproj
Normal file
|
@ -0,0 +1,55 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{4F0E1500-FACA-4C5C-972D-680D251EA6AA}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>TokenBucketLib</RootNamespace>
|
||||
<AssemblyName>TokenBucketLib</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="QueueTokenBuket.cs" />
|
||||
<Compile Include="TokenBucketEventArgs.cs" />
|
||||
<Compile Include="TokenBucketPassEnum.cs" />
|
||||
<Compile Include="TokenBucket.cs" />
|
||||
<Compile Include="TokenBucketFactory.cs" />
|
||||
<Compile Include="TokenBucketPass.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
26
TokenBucketLib/TokenBucketPass.cs
Normal file
26
TokenBucketLib/TokenBucketPass.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TokenBucketLib
|
||||
{
|
||||
/// <summary>
|
||||
/// 票据
|
||||
/// </summary>
|
||||
public class TokenBucketPass
|
||||
{
|
||||
/// <summary>
|
||||
/// 票据状态
|
||||
/// </summary>
|
||||
public TokenBucketPassEnum State { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 令牌请求者。
|
||||
/// </summary>
|
||||
public object Requester { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 令牌桶工作期间包含的错误信息。
|
||||
/// </summary>
|
||||
public Queue<Exception> errs { get; set; }
|
||||
}
|
||||
}
|
31
TokenBucketLib/TokenBucketPassEnum.cs
Normal file
31
TokenBucketLib/TokenBucketPassEnum.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
|
||||
namespace TokenBucketLib
|
||||
{
|
||||
public enum TokenBucketPassEnum
|
||||
{
|
||||
/// <summary>
|
||||
/// 通过,获得票据
|
||||
/// </summary>
|
||||
passed = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 未获得票据
|
||||
/// </summary>
|
||||
unpassed = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 被丢弃
|
||||
/// </summary>
|
||||
losted = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 超时,目前不支持
|
||||
/// </summary>
|
||||
timeOut = 3,
|
||||
|
||||
/// <summary>
|
||||
/// 令牌桶未开始运行
|
||||
/// </summary>
|
||||
TokenBucketNotRun = 1000,
|
||||
}
|
||||
}
|
42
TokenBucketTest/Program.cs
Normal file
42
TokenBucketTest/Program.cs
Normal file
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using TokenBucketLib;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace TokenBucketTest
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
TokenBucket tb = TokenBucketFactory.Buid(2, 10, 10);
|
||||
tb.Put += new Action<TokenBucket>(tb_Put);
|
||||
tb.Start();
|
||||
Thread.Sleep(1000);
|
||||
Task t1 = Task.Factory.StartNew(() => Consumer(tb, 1));
|
||||
Task t2 = Task.Factory.StartNew(() => Consumer(tb, 2));
|
||||
Thread.Sleep(2000);
|
||||
|
||||
t2.Wait();
|
||||
t1.Wait();
|
||||
}
|
||||
|
||||
static void Consumer(TokenBucket tb, int taskid)
|
||||
{
|
||||
for (int i = 0; i < 20; i++)
|
||||
{
|
||||
Thread.Sleep(200);
|
||||
var pass = tb.GetToken();
|
||||
Console.WriteLine("task{2} 请求令牌 Cur:{1} Res:{0}", pass.State.ToString(), tb.CurCount, taskid);
|
||||
}
|
||||
}
|
||||
|
||||
static void tb_Put(TokenBucket arg)
|
||||
{
|
||||
Console.WriteLine("添加令牌 Cur:{0} Max:{1}", arg.CurCount, arg.BS);
|
||||
}
|
||||
}
|
||||
}
|
36
TokenBucketTest/Properties/AssemblyInfo.cs
Normal file
36
TokenBucketTest/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 有关程序集的常规信息通过以下
|
||||
// 特性集控制。更改这些特性值可修改
|
||||
// 与程序集关联的信息。
|
||||
[assembly: AssemblyTitle("TokenBucketTest")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("WwW.YlmF.CoM")]
|
||||
[assembly: AssemblyProduct("TokenBucketTest")]
|
||||
[assembly: AssemblyCopyright("Copyright © WwW.YlmF.CoM 2013")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 将 ComVisible 设置为 false 使此程序集中的类型
|
||||
// 对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型,
|
||||
// 则将该类型上的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("4f946987-cff5-424d-8b83-3830656009ed")]
|
||||
|
||||
// 程序集的版本信息由下面四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 内部版本号
|
||||
// 修订号
|
||||
//
|
||||
// 可以指定所有这些值,也可以使用“内部版本号”和“修订号”的默认值,
|
||||
// 方法是按如下所示使用“*”:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
61
TokenBucketTest/TokenBucketTest.csproj
Normal file
61
TokenBucketTest/TokenBucketTest.csproj
Normal file
|
@ -0,0 +1,61 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{EF1E13ED-0A5B-426F-9835-590121E8D48C}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>TokenBucketTest</RootNamespace>
|
||||
<AssemblyName>TokenBucketTest</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\TokenBucketLib\TokenBucketLib.csproj">
|
||||
<Project>{4F0E1500-FACA-4C5C-972D-680D251EA6AA}</Project>
|
||||
<Name>TokenBucketLib</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user